1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 | require "./piece" require "./const" require "./zobrist" module Fork CASTLE_UPDATE = [ 0b1101, 0b1111, 0b1111, 0b1111, 0b1100, 0b1111, 0b1111, 0b1110, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b1111, 0b0111, 0b1111, 0b1111, 0b1111, 0b0011, 0b1111, 0b1111, 0b1011, ] WHITE_KING_CASTLE = 0b0001 WHITE_QUEEN_CASTLE = 0b0010 BLACK_KING_CASTLE = 0b0100 BLACK_QUEEN_CASTLE = 0b1000 STARTING_BOARD = Board.new("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1") EMPTY_BOARD = Board.new("8/8/8/8/8/8/8/8 w KQkq - 0 1") def self.occupy(player) player[0] | player[1] | player[2] | player[3] | player[4] | player[5] end struct Board getter white : StaticArray(UInt64, 6) = StaticArray(UInt64, 6).new(0) getter black : StaticArray(UInt64, 6) = StaticArray(UInt64, 6).new(0) getter side = WHITE getter castle : UInt32 = 0 getter en_passant : UInt64 = 0 getter hash : UInt64 = 0 def initialize(fen : String) split = fen.split pieces = split.first row = 7 col = 0 pieces.each_char do |c| if c.ascii_number? col += c.to_i next elsif c == '/' row -= 1 col = 0 next end bit = 1u64 << (row * 8 + col) case c when 'P' white[PAWN] = white[PAWN] ^ bit when 'N' white[KNIGHT] = white[KNIGHT] ^ bit when 'B' white[BISHOP] = white[BISHOP] ^ bit when 'R' white[ROOK] = white[ROOK] ^ bit when 'Q' white[QUEEN] = white[QUEEN] ^ bit when 'K' white[KING] = white[KING] ^ bit when 'p' black[PAWN] = black[PAWN] ^ bit when 'n' black[KNIGHT] = black[KNIGHT] ^ bit when 'b' black[BISHOP] = black[BISHOP] ^ bit when 'r' black[ROOK] = black[ROOK] ^ bit when 'q' black[QUEEN] = black[QUEEN] ^ bit when 'k' black[KING] = black[KING] ^ bit end col += 1 end if split[1] == "w" @side = WHITE else @side = BLACK end split[2].each_char do |c| case c when 'K' @castle |= WHITE_KING_CASTLE when 'Q' @castle |= WHITE_QUEEN_CASTLE when 'k' @castle |= BLACK_KING_CASTLE when 'q' @castle |= BLACK_QUEEN_CASTLE else end end double_push = split[3][0] unless double_push == '-' @en_passant = (double_push - 'a').to_u64 end init_hash end def init_hash @hash = @hash ^ Zobrist::INSTANCE.castle[@castle] SIDES.each do |side| TYPES.each do |type| Fork.iterate_bitboard(player(side)[type]) do |index| @hash = @hash ^ Zobrist::INSTANCE.pieces[side][type][index] end end end end def player(side) side == WHITE ? white : black end def piece_at(row, col) bit = 1u64 << (row * 8 + col) SIDES.each do |side| TYPES.each do |type| if player(side)[type] & bit != 0 return Piece.new(type, side, row * 8 + col) end end end nil end def piece_at(index) return nil if index.nil? row, col = index.divmod(8) piece_at(row, col) end def print str = "" 7.downto(0) do |row| 0.upto(7) do |col| piece = piece_at(row, col) c = piece.try &.to_c || '.' str += c end str += "\n" end puts str end def attacked?(index, side) player = side == WHITE ? white : black enemy = side == WHITE ? black : white player_occ = Fork.occupy(player) enemy_occ = Fork.occupy(enemy) p = side == WHITE ? Moves::WHITE_PAWN_ATTACKS[index] : Moves::BLACK_PAWN_ATTACKS[index] return true if enemy[PAWN] & p != 0 return true if enemy[KNIGHT] & Moves::KNIGHT_MOVES[index] != 0 b = Moves.bishop_moves(index, player_occ, enemy_occ) return true if enemy[BISHOP] & b != 0 r = Moves.rook_moves(index, player_occ, enemy_occ) return true if enemy[ROOK] & r != 0 return true if enemy[QUEEN] & (r | b) != 0 return true if enemy[KING] & Moves::KING_MOVES[index] != 0 false end def checked?(side) king_pos = Fork.lsb(player(side)[KING]) attacked?(king_pos, side) end def make_move(move : Fork::Move) # start_bitboard = (1u64 << start_index) end_bitboard = (1u64 << move.to) neg_end_bitboard = ~end_bitboard king_pos = nil if @side == WHITE white[move.type] = white[move.type] ^ (1u64 << move.from) @hash = @hash ^ Zobrist::INSTANCE.pieces[WHITE][move.type][move.from] if move.promote_to == 0 white[move.type] = white[move.type] | end_bitboard @hash = @hash ^ Zobrist::INSTANCE.pieces[WHITE][move.type][move.to] else white[move.promote_to] = white[move.promote_to] | end_bitboard @hash = @hash ^ Zobrist::INSTANCE.pieces[WHITE][move.promote_to][move.to] end king_pos = Fork.lsb(white[KING]) else black[move.type] = black[move.type] ^ (1u64 << move.from) @hash = @hash ^ Zobrist::INSTANCE.pieces[BLACK][move.type][move.from] if move.promote_to == 0 black[move.type] = black[move.type] | end_bitboard @hash = @hash ^ Zobrist::INSTANCE.pieces[BLACK][move.type][move.to] else black[move.promote_to] = black[move.promote_to] | end_bitboard @hash = @hash ^ Zobrist::INSTANCE.pieces[BLACK][move.promote_to][move.to] end king_pos = Fork.lsb(black[KING]) end @hash = @hash ^ Zobrist::INSTANCE.castle[@castle] if move.castle != 0 if move.castle == WHITE_KING_CASTLE white[ROOK] = white[ROOK] ^ (H1_BIT | F1_BIT) elsif move.castle == WHITE_QUEEN_CASTLE white[ROOK] = white[ROOK] ^ (A1_BIT | D1_BIT) elsif move.castle == BLACK_KING_CASTLE black[ROOK] = black[ROOK] ^ (H8_BIT | F8_BIT) elsif move.castle == BLACK_QUEEN_CASTLE black[ROOK] = black[ROOK] ^ (A8_BIT | D8_BIT) end end @castle = @castle & CASTLE_UPDATE[move.from] & CASTLE_UPDATE[move.to] @hash = @hash ^ Zobrist::INSTANCE.castle[@castle] if move.en_passant if @side == WHITE black[PAWN] = black[PAWN] ^ (1u64 << move.to - 8) else white[PAWN] = white[PAWN] ^ (1u64 << move.to + 8) end end if @en_passant != 0 col = Fork.lsb(@en_passant) % 8 @hash = @hash ^ Zobrist::INSTANCE.en_passant[col] end if move.double_push @en_passant = Moves::EN_PASSANT_PHANTOM[move.from] col = move.from % 8 @hash = @hash ^ Zobrist::INSTANCE.en_passant[col] else @en_passant = 0 end TYPES.each do |t| if @side == WHITE black[t] = black[t] & neg_end_bitboard else white[t] = white[t] & neg_end_bitboard end end legal = king_pos < 64 && !attacked?(king_pos, @side) @side = Fork.enemy(side) @hash = @hash ^ Zobrist::INSTANCE.side legal end end end |