1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | <!doctype html> <!--title:fork: simple chess engine--> <!--date:2025/02/22--> <html lang='en'> <head> <meta charset='UTF-8'> <meta name='viewport' content='width=device-width, initial-scale=1.0'> <meta name='author' content='Maciej Spychala' /> <title>fork: simple chess engine</title> <link type='text/css' rel='stylesheet' href='/assets/style.css'> </head> <body> <header> <a id='title' href='/'>mcksp</a></span> <div id='navbar'> <a href='/blog'>blog</a> <a href='/tech'>tech</a> <a href='https://git.mcksp.com'>git</a> <a href='/about'>about</a> <a href='/rss.xml'>rss</a> </div> </header> <h1>fork: simple chess engine</h1> <p> I created a simple bitboard chess engine to learn what is behind technology that beats my ass regulary, and also to get better grasp on crystal lang. I probably should add some endgame strategy, but it feels like I spend enough time on that, and it's time to release it to the world. </p> <p> I'm really proud of my custom animated chess pieces xd. </p> <p> Feel free to check <a href="https://git.mcksp.com/fork">source code</a>. </p> <img class="center" src="/assets/tech/fork/fork.gif"> <footer> made with <a href='https://git.mcksp.com/brcl'>brcl</a> </footer> </body> </html> |